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#saltr
/2024/07/02
~dr|z3d
@RN
@RN_
@StormyCloud
@T3s|4_
@eyedeekay
@orignal
@postman
@zzz
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zzz eyedeekay, orignal, this sounds like an i2pd bug maybe??? reddit.com/r/i2p/comments/1dp7j98/automatically_restarting_i2psnark
zzz let me look at that exception on our side
zzz hmm, not sure if that's cause or effect
zzz maybe get the logs
dr|z3d could be that autostart isn't enabled?
dr|z3d (or maybe not)
zzz I don't know what standalone does after a disconnect. Does it retry?
snex standalone snark handles i2p restarts just fine
zzz then maybe it is autostart?
dr|z3d + snark is set to autostart by default, not sure about canon.
zzz one thing for sure, it's not about disk or ram or heap
zzz I rarely test standalone
zzz any of you have a reddit acct and could help out? I don't
snex reddit still exists?
eyedeekay I will in about 20min
eyedeekay OK I'm here to relay messages to reddit(was driving before)
zzz - enable autostart on snark config page if not
zzz - get stack trace of the snark exception from logs dir
zzz - check i2pd logs for why it's going away
zzz - nothing to do with ram or disk or java heap
dr|z3d back on the map, eh zzz? :)
dr|z3d circle packets need to be in a group, and probably tunnel lines in another (or separate groups for inbound/outbound tunnels). then you can toggle in/out and also put the packet hroup at the bottom of the svg to address z-index.
dr|z3d also, you're plotting the circles (packets) on the lines via animation, so you don't need coords - you can lose cx="0" cy="0"
zzz yup
dr|z3d still looks messy with the variable size circles and country codes. way too busy.
dr|z3d create path animation looks good.
eyedeekay Nothing back from reddit yet.